Ultimate also allows for Rival Rush, bringing Metal Sonic into the mix to race you through existing stages (unlocked by getting 15 red rings in each world). Replaying stuff is a focus of Sonic Colors for sure, as you can blaze through everything in around five hours or less, but grabbing all of the red rings, unlocking Super Sonic, and clearing all the bonus Sonic Simulator stages will take around double that. There’s a lot of sneaky level design and hidden areas, and as you progress, stages become more and more open as a result. Several of the standout levels allow players to approach platforming challenges or puzzles with completely different routes, which had me wanting to replay them immediately after a clear. The drill levels are surprisingly deep for instance, with half the level secretly buried within what is ostensibly an optional power-up. This time around I had an opportunity to stop and smell the roses more, and appreciated the expansive stages that some of these Wisps enable. But if you’re looking for a 100% clear rate, there’s plenty of nuance to learn. If you want, you can speed through most stages and warp into the goal ring. Playing through Colors again, one of the standout elements is how optional a lot of these mechanics are. Wisps are deliberately placed in each stage, with some layouts built entirely around certain power-ups. The laser lets you aim a quick “zap” dash, the drill drives you into the ground (and in water), and so on. The big gimmick this time is Wisps, which are basically cute ghost-like power-ups that are scattered about (and imprisoned) each stage. It’s not quite as much of a knockout as several individual 2D or 3D games respectively, but it manages to muster a lot of personality when merging the two. For the most part, the core design attempts to marry the newer (at the time) Adventure 3D formula with 2D Sonic, but with some of the most visually impressive and thematic zones yet. Sonic Colors was great back in the Wii era, and it’s better now thanks to some touch-ups. Sonic Colors: Ultimate ( PC, PS4, Stadia, Switch, Xbox One)ĭeveloper: Sonic Team, Blind Squirrel Games And back in 2010, Sonic Colors was living proof. The Sonic cycle is as real as you and me. When life handed us the sour pair of Sonic Boom video games, we got the fantastic TV show. When we thought that good 2D iterations died with Sonic Generations, Sonic Mania came around. A lot of people have given up on him, but I’m always willing to tough it out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |